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LlamaWorks2D achieves this by providing an application object. It's a container object that is instantiated each time LlamaWorks2D starts up. The application object hosts the game object. It does all of the work that's not directly related to making games. For instance, does all of the work related to finding a suitable window to put your game in and then does all of the work needed to put that window in the actual screen.
LlamaWorks2D and most of the framework is built on a single main routine called Main. Main provides a function to you that is run on startup. Anything you want to do before the window is actually created must happen in Main.
Below the \"class\" line, three new lines are added to Game.h. They are similar. The first line defines the constructor. The following two lines define a class function to be invoked whenever the code needs to access the ball class.
If this is all sounding like more work that you want to do, don't worry. LlamaWorks2D does most of the work for you. It calculates the necessary values for you, calls the functions you supply, and takes care of all the housekeeping of the program. It even generates the 3D objects required for you. 7211a4ac4a